While browsing through the archives, I came across a piece from 2008 that was never deemed finished. After giving it a moment of contemplation, I finally arrived at the conclusion that it might just be completed, after all, regardless of its brief expression. Somewhere along the trail of years, a piano version of the melody had also spawned as a separate project, with a lost notion of being intended as a potential ending segment. The two parts have since been married, and I’m happy with the result – a track that for seven years has borne the title Breakout.
Today, I’m very happy to announce a new board-set that has been in the works since September last year. This one is entitled Claws, Tails and Scales, and features ten playful lizard designs made with love. I’m very satisfied with the beautiful expressions that came through to be manifested for this one, and I hope they will inspire your heart as well. I’m also happy to note that I designed all the backgrounds myself this time, so please enjoy the colourful display of abstract scales. :) With that being said, let’s proceed ahead to the good stuff !
I felt it was time to give this place some colour. In the light of visual changes, my board-set Aquatic has also been updated, now sporting a brand new set of backgrounds. I was never happy with the previous ones, so I’m very satisfied with how these came along in Texturizer. You can find the updated board-set on the board designs page.
My first release for 2015. An ambient piece with subdued tension. Started on this track exactly one year ago. The time has now come…to enter Into the New. So reach forth, warrior of destiny. Seek the truth, always within.
It was a tedious process, but I’m happy to present my new extensive discography page ! Aside from featuring a listing of every single track that I have released, my vision for this page has also been to present a library of all my works. As such, visitors can now explore and listen to previews of every single track that I have published to date. You can also download all the music directly from the site as 320 kbps MP3s. Enjoy !
Things have finally been moving down the pipeline regarding my music, so I’m doing a double release today with two new tracks. Actually, they both trace back to 2009 (as seems to be the case with most of my works) and were completed by the end of October 2014. I hereby present Morning Burn and my remix of Röyksopp’s Tricky Tricky. Enjoy !
So I just uploaded my track Tears of Blood to YouTube, and thought I would seize the occasion to also introduce a little exclusive treat, for whoever may be reading this news post. I played around with the track in FL Studio and found a liking to the experimental ambient sound revealed underneath the heavy beats. My gift to you for reading this: Tears of Blood – The Slightly More Tender Mix.
I’ve just uploaded two new mixes on Mixcloud, that can also be heard on the Mixes page. The sets revolve around the progressive trance / electro / house genres, and were both specifically made to complement a couple of game play captures that I’ve done of a game called Vortiball. If you fancy watching my gameplay while listening, you can check them out on YouTube, here and here.
I’ve just uploaded a new board-set to the board designs page. If you long to feel the essence of snow, Arctic Breeze will brrrr up your computer with serene winter motifs !
This one was a bit of a challenge to do, because of the limited pallet and coarse appearance of the brick-set that I chose. However, Jim’s brick-set is the only one that features a decent range of white and pale bricks – so I wanted to use its specific strength to my advantage. Snow it is !
I hope you enjoy this little journey through high mountains and white hills ! You can view screenshots of each board when you download the .ZIP file from the board designs page.
As you might have noticed by the content presented on this website, I have given some tribute to a computer game known as DX-Ball 2…
DX-Ball 2 is a classic brick buster game for the PC, that was initially released on December 16, 1998. It was developed by a young man named Seumas McNally (1979–2000), president and lead programmer of Longbow Digital Arts, which at the time was then a family business.
When I first discovered DX-Ball 2, I was already hooked on the original DX-Ball by Michael P. Welch – so, naturally, I fell head over heels for the sequel, when I was introduced to its amazing 16-bit graphics with textured bricks and backgrounds, also sporting a brilliant soundtrack by Sidewinder. Continue reading
…at bandcamp ! Come join me at the campfire for exclusive tracks.
My three releases are now listed at Discogs, providing a more detailed encyclopedic reference.
Beyond the Clouds, the Promised Place. It’s been a year since I first watched this beautiful anime film; a subtle and romantic title with magnificent scenery in its attention to details, angles, movement and lighting. There was a time a while back when I really wanted to make an AMV featuring the song The Distance by Conjure One and Jaren. I don’t remember how I came across this film in the first place, but I somehow ended up matching the two, forming the ideal concept of my vision. However, it was not until this weekend that I was finally able to settle down and construct the content to my heart’s desire…
It’s always satisfying and pleasant to be given the opportunity to experience a sense of flow in my efforts. While it may have its ways of being a seldom occurrence, working with anime music videos is definitely the creative outlet in which I have experienced the greatest sense of being a conduit to divine creativity. When the content matches on an emotional scale, the story will usually unfold smoothly with a steady trace of synchronistic matches. Albeit restrained (whereas the highest potential would be a seamless flow), it’s a beautiful process to be part of.
My resulting AMV can be watched here.
As an earlier pokéfan, I grew up with the first two generations of Pokémon games for the Game Boy. One of the most exciting and memorable songs that I remember from the games was the Dragon’s Den theme from the second generation. I did a remix of this song earlier this winter, giving the festive 4-bit chiptune a true-to-original trance interpretation. You can check it out on YouTube, where you’ll also find a download link in the video description. Oh, and if you’re going to look up the original, be sure to listen to it in stereo !
It started as a lip-sync demo with the lead vocalist from the Phineas and Ferb band The Bettys. After remaining untouched for almost two years, _FEEL THAT BEAT was completed just before the holidays; an AMV set to Toby Emerson’s remix of the song Feel That Beat by Lazy Rich, sporting a soulful and uplifting vocal performance by Karli. Check it out on YouTube.
To promote my music, I have uploaded my three releases on last.fm. However, as last.fm turns out to re-encode all uploaded media (thereby messing up the levels of the original masters), I have decided to restrict direct downloads from the site. The original masters are still available for download (320 kbps .MP3) on SoundCloud.
In the leap of having composed songs since 2007, poems was the first concept I had in mind for an album. While my creative outlet has had a tendency to yield short expressive pieces in a neoclassical style, I began to simply relate to them as musical poems. Although I feel that much of the influence for these works were drawn upon the classically inspired music from Zelda games, my interest in music has always leaned more towards the sounds of electronica, which is where the idea of a second album eventually began to take form. However, while the state of my creative connectivity has been equivalent to searching for water in a desert, I have far too many times been left in the situation of seeing a project become but an unfinished draft; sometimes even a mere piece of nothing but mental processing based on knowledge from experience (now, where is the flow of inspiration in that). With very few projects reaching a state of completion, in conjunction with a recurring trend of not being able to sustain a connection with the expressions trying to come through, it would seem my works of electronica would never make it to any album. But in the leap of years passing by, the occasional project would still find its way to completion – sometimes from an old draft; other times as something new. Continue reading
It’s dark. It’s deep. It’s intricate. It’s the second album coming to fruition from a five-year-long production stage. Whereas poems conveys its voices of short narrative expressions with organic instrumentations and subtle amounts of electronic processing, Existential Exile dives into the realm of electronica, representing the other half of what has constituted my two primary styles of production.
Spanning a stage of five years’ worth of production and composition, poems is the first album of three compilations to be released. This is my official debut release, bearing fruit from a journey that made its initiation back in 2007. With 20 tracks in a neoclassical expressive video-game-influenced style, poems represents one of the two stylistic aspects that have revealed themselves as my primary outlets in music.